Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Marech Bhayanaka
The Night Crew The Night Crew Alliance
11
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Posted - 2015.06.12 18:50:59 -
[1] - Quote
There are an awful lot of misguided responses here, or at least responses from a very narrow point of view.
Some say it changes nothing, because FC's will just run another alt scout. This is kind of a hard choice, because they can do that and be less effective overall (divided attention) or they can let someone else scout the warp to points. Hard choices make the game interesting
Then some say nobody will want to do the scouting because they want in on the kill mails, and those poor pvpers will be forced to scout instead. But not everyone measures their time in the game by their killboards. Some simply want a sense that they have made a meaningful contribution to the success of their team, and if scouting becomes more important, it will be easier for scouts to feel so.
Some bemoan the inability to get the whole fleet to land on grid at once. Except that in most situations, you can still fleet warp to a scout. And if it takes more planning and skill to coordinate arrival when not doing a fleet warp, this seems to me like another way that a well trained fleet has an advantage over a poorly trained one. That's a good thing. The more opportunities there are for player skill to matter, the more interesting the game is.
I don't know overall how this change will be. It impacts so many different scenarios that I don't profess to understand all the impacts. But it seems to me that many of the responses we are seeing are overblown and emotional rather than factual.
And using that as a clumsy segue, I'd like to point out that the posts which devs are responding to are not the ones that say "As always you are f**** up", or "this will kill the game!!!!". Devs are responding to posts that clearly describe potential issues in a step by step, rational way. If you'd like YOUR post to matter at all, you might consider emulating that style.
Marech. |

Marech Bhayanaka
The Night Crew The Night Crew Alliance
11
|
Posted - 2015.06.12 19:08:56 -
[2] - Quote
afkalt wrote: Again, people are conflating combat manoeuvres with basic fleet movement to corp BMs.
There's a hefty lag on a corp BM propogating (so useless in a fight). I shouldn't need a throwaway ship to "warp to" in order to coordinate a corporate fleet warp to a freakin' corp bookmark.
If this is not a combat situation, why does it have to be a "throwaway" ship? (Not arguing, just asking).
Marech.
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Marech Bhayanaka
The Night Crew The Night Crew Alliance
11
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Posted - 2015.06.12 21:40:37 -
[3] - Quote
Scott Ormands wrote: Myself and other FC's already triple box, dont make it even more complicated when it doesn't have to be. Just because there is a way around it doesn't mean they should have to be used
If this gets to be too much for one person to do all by himself, I'm really not sure that's a bad thing.
Marech. |

Marech Bhayanaka
The Night Crew The Night Crew Alliance
12
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Posted - 2015.06.12 22:00:28 -
[4] - Quote
Tara Read wrote: I've heard not ONE person praise the icon changes.
I saw a fair number. Here is another ... I like the new, more informative icons.
Marech. |

Marech Bhayanaka
The Night Crew The Night Crew Alliance
13
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Posted - 2015.06.12 22:31:52 -
[5] - Quote
Tara Read wrote: That's a terrible excuse Manfred. Come on.... so you expect other FC's to force other people to play fleet jockey or get another account.
And while we are on the topic, it sucks that FCs need other players to do the shooting and ewar, and control the drones. Think of the poor masses forced to interact with game like this!
Marech. |

Marech Bhayanaka
The Night Crew The Night Crew Alliance
13
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Posted - 2015.06.12 23:22:41 -
[6] - Quote
FT Diomedes wrote:.As it is, you keep multiplying the number of thankless roles that are best done on an alt - because your business strategy seems to be to squeeze as much out of the existing humans as possible.
At the same time, you consistently nerf the ability for one player to control multiple ships doing the same task
Just reread this part of what you wrote. Cash you not see how conflicted and improbable it is?
Marech. |

Marech Bhayanaka
The Night Crew The Night Crew Alliance
14
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Posted - 2015.06.13 00:52:12 -
[7] - Quote
Bill Lane wrote:
So you want to take away responsibilities of the FLEET COMMANDER to give more to members.....FLEET COMMANDER to me implies he leads the fleet. FFS
A fleet commander commands the fleet. He doesn't, or shouldn't have to, control their every twitch. Command and control are not the same thing.
Marech. |

Marech Bhayanaka
The Night Crew The Night Crew Alliance
14
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Posted - 2015.06.13 01:01:05 -
[8] - Quote
afkalt wrote: Moving a fleet through a wormhole chain in a cohesive manner WITHOUT needing to put a scout on EVERY bookmark first.
You need ONE scout with bookmarks. The fleet warps to the scout and before they even land he is through the wormhole and off to the next BM. What am I missing here? (Seriously asking.)
Marech. |

Marech Bhayanaka
The Night Crew The Night Crew Alliance
14
|
Posted - 2015.06.13 01:43:26 -
[9] - Quote
baltec1 wrote: Again, people running the second they see probes has nothing to do with this change.
Actually this seems like one of the few legitimate concerns. It will increase the time between probes appearing and the aggressing fleet landing on grid by the warp time of the probing ship. The concern is that this may significantly increase the probability of the grid being empty when the aggressors arive.
Marech. |

Marech Bhayanaka
The Night Crew The Night Crew Alliance
16
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Posted - 2015.06.13 17:46:07 -
[10] - Quote
Emma Yassavi wrote:This is stupid. I recently got an alt account so I could participate more in my corp's pvp, but this would destroy what we do, and there'd be litterally no reason for me to have that account. Fewer reasons to feel like you need an apt to participate in PVP sounds like a highly positive outcome.
Marech. |
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